![]() ![]() Unlike other green decks, which focus on smaller creatures, the only creatures that make the cut here are either huge, or ones that can trade off with multiple opposing creatures.īlack and white is chock full of great cards because of its depth. This archetype is the epitome of a midrange deck that focuses on using tempo spells along with ramp to get ahead of the opponent. I still don't think Charge is playable in this format. This makes cards like the Sporecrown Thallid less effective and results in a higher reliance on the spells that anthem your creatures. Very similar to the G/B saporling deck, the G/W archetype is more of a mix between saprolings and knights that tries to go wide without as much synergy between creature types. This doesn't even take into account the other great cards in the colour that you would still be happy playing. ![]() If you look below, you will see that there are so many commons and uncommons that you can add to the deck. If you remember from my last article, the colours green and black are very deep in Dominaria, so you can typically support about two saproling decks per draft pod. Its gold card (cornerpost) is just a card that tries to accumulate value as the turns go by.Įvery format has a go-wide deck, and Dominaria is no exception with the saproling deck. This is not really an archetype but just a go long deck that hopes to use good cards to grind out opponents. If people start to value these cards higher, then this deck will lose a lot of its potency. That's what this archetype has going for it. Everyone wants removal spells and bombs, but no one wants weak creatures that have no synergy with their "good cards". The best decks in limited have typically taken advantage of the cards that no one wants. If you get passed Naban, Dean of Iteration, then you have a big reason to go into Wizards. There are other commons and uncommons in this archetype, but they aren't necessary. Well when you take a look at the cards you'll see that most of this archetype is built out of the red cards. One of the first things you'll notice when you start opening your packs of Dominaria is that a bunch of cards say, "if you control another Wizard" which means there must be a Wizard deck here. In those cases I won't include them (i.e. Note: Some cards are obviously amazing and every deck is going to want them. I've been able to draft each of these multiple times and I'm going to show you what their cores are. This makes it worthwhile to understand each of the various archetypes are available in this format. If you draft decks that are solely based on good cards working together then your win rate won't be nearly as high as it could be if you focused on synergy. Team sealed is typically as fast as the draft format, so I found that my time was better spent in the draft queues this week.īefore I start, let me tell you that synergy is so much better than brute card strength in this format. The format is team sealed instead of solo, so it's slightly different. GP Columbus is this weekend and I've been spending a lot of time in the lab getting ready for this limited format. I'm actually in the middle of packing for my trip right now, so my attention is split! ![]()
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